#gamedev

What this server has with the tag: posts by people here, and posts from elsewhere that reached it. There's more of it on mstdn.io, toot.io, mastodon.social.

@ambimist@toot.io

Spent most of this week's productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours.

But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work!

0:31A third-person 3D game prototype, with an aesthetic reminiscent of Tron - with the edges of the terrain and entities meshes glowing with a neon colours - mostly blue. The crystalline-looking player character, resting a large angular sword on their shoulder, hovers to and fro on a platform. They swing the sword through the air a few times in a wide horizontal arc. The player then approaches a small raised area, in the middle of which floats a dark sphere outlined with an ominous red glow. The player swings at the sphere a few times, each strike eliciting an explosion of orange sparks (when the hit detection doesn't mess up).
@ambimist@toot.io

Lost confidence in my multiplayer platformer again, so I've been taking some time to try an idea for a third-person soulslike with a tron-like geometric aesthetic.

(because right now I don't have the spoons for modelling anything more complex than a tetrahedron!)

0:26A third-person 3D game prototype, with an aesthetic reminiscent of Tron - with the edges of terrain and character meshes glowing with a neon blue. The view centres on a character made up of four basic crystal-like geometric shapes - for their head, body, and their two hands. The character holds, and on their right shoulder rests, a large sword consisting of just a long triangular prism blade attached to a cylinder handle. The character moves around a small platform by hovering. This is according to in-game canon, and not at all to avoid having to model and animate legs and feet.
@ambimist@toot.io

For I've recently been working on adding a new level - a take on musical chairs. Though there's actually no sitting in the game, so I had to improvise.

A view into a nondescript white office-like room. Several chairs are scattered around the perimeter, a neon sign reading "please wait" is on the wall, and a green goblin character stands in the middle looking around the room. 8-bit bossa nova music is playing from a small speaker in the wall. After a while, the music stops and a different sign - reading "take a seat" lights up. At this point, (a crude approximation of) flames start appearing around the goblin, and it rushes to grab a chair. While holding the chair, the flames rapidly die down. A short time later, the music restarts, and the chair held by the goblin unexpectedly starts vibrating and making a disturbing sound at an escalating speed, volume, and pitch. Ultimately, the chair and goblin explode (with a pop?!), leaving just a pair of smoking goblin feet on the floor as the music plays on.