#blender

What this server has with the tag: posts by people here, and posts from elsewhere that reached it. There's more of it on toot.io.

@ambimist@toot.io

Spent most of this week's productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours.

But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work!

0:31A third-person 3D game prototype, with an aesthetic reminiscent of Tron - with the edges of the terrain and entities meshes glowing with a neon colours - mostly blue. The crystalline-looking player character, resting a large angular sword on their shoulder, hovers to and fro on a platform. They swing the sword through the air a few times in a wide horizontal arc. The player then approaches a small raised area, in the middle of which floats a dark sphere outlined with an ominous red glow. The player swings at the sphere a few times, each strike eliciting an explosion of orange sparks (when the hit detection doesn't mess up).